Charging power cells in your cyclops is taking power from the cells currently in the. 1. I even brought an extra full set of charged power cells and I still had to make a hasty exit to get out before running dry. Couple this with the Engine Efficiency Module and your Cyclops lasts for a while. · 10 mo. I don't know why you're losing power when you go away, since I think that's supposed to automatically turn off the engine once you step off. Add a thermal reactor module and park in the heat. The cyclops is a great tool in Subnautica but the power can run out very fast. It should be minimal, just make sure you turn off everything you don't need (engine, lights, silent running, shields). Thermal Module for the cyclops. . ago. Showing 1 - 6 of 6 comments. Few things though to keep in mind: 1. Doesn't seem to help. ago. Now the power efficiency module adds 300% and the cyclops's power efficiency is increased. Seamoth proxy. level 1. No additional weight and all stuff on the cyclops works flawlessly. This is assuming basic 6 power cell configuration which is 1,200 power units. Edit: yes, you can drive it around like that. And always have extra power cells charging IN YOUR BASE. SPOILER The power of Engine Off and other Cyclops tips (spoilers) Something that almost no one on here seems to know (with all those posts about their. Don't run the engine on max, use the slowest mode. Use ION batteries and power cells to power the Cyclops! These ensure great survival, as you may never run out! (Reccomended: Don't hog the power cells and batteries for the Cyclops only, keep some for your tools and supplies. Lights don't use power and don't matter if left on or off at all, so I just leave them on for the visibility. Requires late game items. ago I don't believe having the engines on while not moving drains power, though I could. ago +Are engines on? That also drains power. I removed every single one of my electronic add ons in my Cyclops (Radio, Fabricator, Med Kit Fabricator, Battery Charger, Power Cell Charger). I feel like my cyclops depletes energy way to fast. ago Replace all 6 of your power cells with the Ion power cells. If you. Power Cell. And they fixed that bug where you can charge your own power cells. Don't waste too much power on them. One trick listed on the Wiki page for these creatures is to remove all power cells from the vehicle. Personally, I think the three advanced wiring kits are the hardest. Cause right now, man, the cyclops goes dry super fast. Oh and for what it's worth, I do have the engine efficiency module plugged in. October 2017. so i was drilling some materials, my battery was around 50-80%. This is a lot more than you think it is, but it is possible to get it. Power drains ar. level 1. Turn off anything you've got on - silent mode, shields, etc. Even with my cyclops engine and the lights turned off it still loses power. This guide will tell you how to indefinitely run your cyclops. There are a few reasons for this but these are the main ones. (Shields is 4% per one or two seconds, Sonar is 1% per ping, Silent Running is about 1% per second. For going down, drive cyclops down until you see kyanite, then stop. They will detach from the hull after doing so, since there is no more energy for them to drain. You'll find Ion batteries and power cells provide a great way to not be constantly recharging your items) 4. Power Cell charging stations. It allows them to travel to entirely new areas while also getting out of the pilot’s seat and moving around the submarine’s. Cyclops drains no power if everything is off. · 1y. Ampeels and Crabsquids can damage your cyclops yes, but you can run them over or simply move away from them before repairing. Meaning no overhead; so if you have a 100% charge in a single power cell in the cyclops & put a 0% pier elk in the charger; with no other power running in the end you should have 0% in the cyclops &. If you are unprepared, you will probably die. #6. Requires late game items. Be like Craig McGill, and always have spare Power Cells in your Cyclops. Avoid using a fabricator or charger inside the cyclops. 1. Shield, silent running and sonar drink power like nothing else. Don't use silent running unless you're actively trying to sneak past a leviathan, and if you do, only run on Slow (it's quieter and more efficient). You will be good to leave it there. Try not to use them. . Also, lights don't draw. digger1213 • 5 yr. i was. 5) Energy Efficiency modules don't stack. Don't turn the shield on until you absolutely need it. The Cyclops always has a constant power drain. Devs actually stated what the current power consumption is in the build that removed the ability to gain power from chargers. Best Add a Comment hagermanr • 4 mo. Power cell charger is lossless. Just saw this change: 55133 /main 2017-10-16 16:21:38 Scott Thunelius Balance: Removed Cyclops power efficiency module stacking. Power drains ar. Sonar, shields and silent running use energy, so use them sparsely. Will require multiple if you want to charge the Cyclops quickly. garath wrote: ». Some of you guys may already know this trick, but you can get an infinite power supply to your Cyclops WITHOUT cheating or exploiting any bugs. Appliances constructed inside draw power if they are used, even when the engine is off. Make sure you don't have the shield, silient rigging or sonary constantly on. EvNastyy • 2 yr. It is equipped with a vehicle bay capable of storing a Seamoth or Prawn Suit and can be modified with a range of different upgrades. 2. The Cyclops is a player-controlled submarine that is constructed using the Mobile Vehicle Bay. The Cyclops is a unique vehicle in Subnautica because it operates as both a submarine and a portable mini-base. #12. adel_50 Join Date: 2016-09-01 Member: 221973. Engine/lights are basically nothing in the scheme of things, but the abilities deplete power like no other. Due Diligence: It's up to you to keep an eye on. A cyclops. They aim to adjust this to 2 hours base. Turn it off if you're not driving, it'll still drain energy otherwise. This can be done through the use of the PRAWN thermal charger. I guess so that the players only use it when the really need it and don't just leave it on all the time. I put them back one by. 1. Here is a tip before you get the power cell charger: Your base charges the power cells of your seamoth or prawn, and faster then the power cell charger does too. There is also a deep pit where you can go lower and it works to hide cyclops there. If the vehicle's energy is turned off by removing all Power Cells, or the Power Cells are depleted, they will detach. 2. There are a few reasons for this but these are the main ones. PRAWN + Cyclops= infinite power. I'd suggest that you turn the engine off when you're not using it, that way it's completely silent and doesn't consume any energy. Only use silent. This is just frustrating. 2. . ago. Image from Subnautica Fandom. Make sure you keep backup batteries and have a base to change the batteries. Works like a charm :P it won't recharge power cells, but it does recharge the 50 power that the block itself holds and it does so almost everywhere. drLagrangian. 13 crystalinerose • 5 yr. I do have two power cell chargers in my cyclops so I could charge all of the dead batteries. The materials to build 3 power cell chargers. Running. Don't forget to turn off silent running. This makes getting the Cyclops to redefine how players approach problems in Subnautica. Radar eats 1 power per ping I believe, so try to just use it once in a while then turn it back off. 3. Always check your hull for them while in the Lava Zones. But most importantly is to ensure you do NOT leave Shields, Sonar, or Silent Running active when leaving the cyclops. And I've also read that turning off your engine causes aggressive creatures to leave you be. 6) Anything that uses power in the base will also use power in the Cyclops. 3. Continue this thread. 6. Use cameras to navigate. but when i came back, for no reason its going 10%??? what the hell is this normal in lost river (im not sure if im in lost river but its green enough). Couple this with the Engine Efficiency Module and your Cyclops lasts for a while. Yes it does consume more battery. 10 rednax1206 • 5 yr. Immediately I saw an improvement in the power drainage rate. (if you have a thermal reactor module) Disable the engine when not piloting it or the location is unsafe. I have two engine deficiency modules in but I feel like I’m constantly switching out power cells. 6 Power cells. I'm still learning the ins and outs of the cyclops myself. At 54 meters long, 12 meters wide and 14 meters tall, the Cyclops is the largest vehicle available and capable of diving to depths. 1 hour base with each power efficiency module adding 1 hour each. That's because in a real submarine, running silently actually takes less energy. 2. 3. But for game balance reasons, here it consumes more energy. Knife them or use a Repulsion/Propulsion Cannon to. If enough are attached, they can out-drain the Thermal Upgrade. The cyclops is a great tool in Subnautica but the power can run out very fast. Thermal Module for the cyclops. Last edited by Prophet_01 ; Aug 25, 2015 @ 4:06am. So you can unplug the cells from the cyclops, pop the seamoth in the moon pool and start charging power cells that way. Turn off the engine whenever you aren't moving around. When you are exploring any area with thermal vents and you start to run low on power, take a dead. Drains power pretty hard. Use only one. Park the Cyclops engine over a thermal vent if you are running low on power. )im irritated as hell and it pissed me off that every time im going back to my cyclops, for no reason the power is draining by itself. Then immediately turn it off again, because it can drain a completely full cyclops in under 2 minutes. Power efficiency, thermal reactor modules. You need quite a few things, but it is for sure worth it. What You Need.